Monday, March 1, 2010

Fixed View

One of the most memorable features of the original Resident Evil game was its game play.  It combined the traditional RPG vibe (inventory included), with mind-bending puzzles, real-time puzzles, and of course the fixed camera view.  Players controlled their character, either Jill Valentine or Chris Redfield, from a third-person view with every area having its own unique camera angle.

  While the camera first appears to be just another part of the system, it adds a lot to the feel of the game.  Enemies could appear from any point, but the fixed camera kept the suspense high as you can hear the enemy far before you are able to see it on screen.  This greatly affected interaction, making the game much harder with a feel that no other game had at the time of its release.   The Resident Evil series had kept this fixed camera position as an iconic part of their games, appearing in every incarnation of the series until Resident Evil 4 in which the viewpoint was changed to the over the shoulder view.  This change was most likely due to the increase in the popularity of first-person shooters at the time of Resident Evil 4's creation, 2005. 

Though the fixed camera views was a staple of the series, and dictated gameplay for all who attempted the game, not everyone was so enthused....




Video by G4 back in the day.
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